This project was chosen to be exhibited in front of Hamilton Hall at the University of the Arts in 2008.
It is based on the Random Walk algorithm. The algorithm resets the probability of going forward, backward, left, or right, with each step taken. As the number of steps increase, the simple binary look begins to take on a more organic pattern.
I mapped this physically by converting the algorithm to a CAD file and physically "walking" the path with the CNC machine cutter using 3/4" MDF sheet stock. The paths removed were then filled with drywall compound, screed, sanded, and sealed. Taking the algorithm to a physical level and forcing it into the constraints of a material that has limits had interesting effects. Areas that were "walked" repeatedly begin to make the mdf unstable causing areas to chip out. This had the positive result of forming islands or nodes of drywall compound. The islands of white became significant in this study.
The more steps taken in the "life" of the algorithm, the more chances that there would be islands of white, or nodes of heavier activity on the map. Despite the extreme unliklihood statistically, there were regular examples of the algorithm causing the cutter to re-walk (or trace) older steps by as much as 8 or 9 steps, to reach an older part of the life-map of the algorithm where it would be re-immersed in older pattern.